G
Game Development
Unity, Unreal Engine, Godot, and indie game dev
Coding Adventure: Simulating Fluids
Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the Unity engine. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: htt...