G

Game Development

Unity, Unreal Engine, Godot, and indie game dev

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the Unity engine. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: htt...

Watch Original03/17/2026
+35

0 Comments

Sign in to join the conversation

No comments yet

Be the first to share your thoughts!

Other Coverage

Related Videos