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Game Development
Unity, Unreal Engine, Godot, and indie game dev
Coding Adventure: More Ray Tracing!
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague S...