G
Game Development
Unity, Unreal Engine, Godot, and indie game dev
Simulating 256 Bytes of RAM
Let’s try building a whopping 256 bytes of random access memory (inside a digital logic simulation). This is part 5 of my journey to explore the basics of how computer’s work. If you’d like to watch the other episodes, you can find the full playlist here: https://youtube.com/playlist?list=PLFt_AvW...