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Game Development
Unity, Unreal Engine, Godot, and indie game dev
[Unity] Procedural Planets (E07: ocean depth)
In this episode we make the oceans more interesting by shading them according to their depth. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague