G

Game Development

Unity, Unreal Engine, Godot, and indie game dev

[Unity] Procedural Planets (E07: ocean depth)

In this episode we make the oceans more interesting by shading them according to their depth. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague

Watch Original03/17/2026
+26

0 Comments

Sign in to join the conversation

No comments yet

Be the first to share your thoughts!

Other Coverage

Related Videos