G
Game Development
Unity, Unreal Engine, Godot, and indie game dev
[Unity] Procedural Object Placement (E01: poisson disc sampling)
In this video we look at implementing poisson disc sampling, an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper here: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf Source code: h...