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Game Development
Unity, Unreal Engine, Godot, and indie game dev
Coding Adventure: Hydraulic Erosion
In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural. If you're enjoying these videos and would like to support me in creating more of them, I have a patreon page here: https://www.patreon.com/SebastianLague Interactive de...