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Game Development

Unity, Unreal Engine, Godot, and indie game dev

Coding Adventure: Compute Shaders

In this coding adventure I learn about compute shaders by creating a very simple raytracer. I then try use what I've learned to speed up my erosion simulation from the previous episode. If you're enjoying these videos and would like to support me in creating more, you can become a patron here: http...

Watch Original03/17/2026
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