G
Game Development
Unity, Unreal Engine, Godot, and indie game dev
Bad Apple!! but it's a smoke simulation
The white pixels in the original animation have been treated as solid cells (drawn in black), with a constant outwards force applied along the outline. Smoke is also gradually added in along the outline. Simulation explanation: https://www.youtube.com/watch?v=Q78wvrQ9xsU My other bad apple (using ...