G
Game Development
Unity, Unreal Engine, Godot, and indie game dev
Coding Adventure: Terraforming
I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes algorithm instead, so that I could add a 'terraforming' ability for shaping the world with caves and tunnels and so on. I hope you enjoy! Project files are available here: ...